using System.Xml.Linq;

namespace Game
{
    public class TrialEndedScreen : Screen
    {
        public ButtonWidget m_buyButton;

        public ButtonWidget m_quitButton;

        public ButtonWidget m_newWorldButton;

        public TrialEndedScreen()
        {
            XElement node = ContentManager.Get<XElement>("Screens/TrialEndedScreen");
            LoadContents(this, node);
            m_buyButton = Children.Find<ButtonWidget>("Buy", throwIfNotFound: false);
            m_quitButton = Children.Find<ButtonWidget>("Quit", throwIfNotFound: false);
            m_newWorldButton = Children.Find<ButtonWidget>("NewWorld", throwIfNotFound: false);
        }

        public override void Update()
        {
            if (m_buyButton != null && m_buyButton.IsClicked)
            {
                
                MarketplaceManager.ShowMarketplace();
                ScreensManager.SwitchScreen("MainMenu");
            }
            if ((m_quitButton != null && m_quitButton.IsClicked) || Input.Back)
            {
                
                ScreensManager.SwitchScreen("MainMenu");
            }
            if (m_newWorldButton != null && m_newWorldButton.IsClicked)
            {
                
                ScreensManager.SwitchScreen("NewWorld");
            }
        }
    }
}
